Welcome to half 2 of our tutorial collection for making a sport in UE4 blueprints, the place we present how to implement a well being pickup, injury pickup, cash/loot pickup, portals to transition between ranges, setting and getting participant character stats, and an in-game pause menu. These are all widespread gameplay options and could also be wanted in your mission.
Source code: https://github.com/PendingKill/BasicGameTutorial
01:06 Game Mode (spawning into degree)
04:55 Player Controller (setting enter mode, toggle pause menu)
05:33 Blueprint Interface for pickups
06:17 Player Character (pickups, setting/getting character stats)
09:33 Damage Pickup
10:35 Heal Pickup
11:00 Portal BP
13:06 Game Instance (load new ranges)
Come say hello!